![]() ![]() Bad part: it devaluates the whole usage of monolyths as "movable portals", when you are exploring areas, triggering nearly all of them in turn. Lots of new portals were added, just as ships and air ballon portal webs are now merged with regular portal net. ![]() Libi's Fall - same, you are meeting the dragon boss on your way to it, while in original game you could run to it easier and meet that Lone Seahorse character. That's especially true if you love Sacred 2 not because of fighting with bosses, but for something else like its lore and setting.įor example, vanilla Sacred 2 allow you to have an unique mount on level 3-4, just walk to the Blood Forest and do one quest, while in CP version you have to deal with spiders who spam their immobilizing attacks, so for making such a run in the beginning you have to Actually, very important for me because lots of Sacred 2 bugs were not fixed by any official ppatch, unlike in Sacred 1 which vanilla version at least allows to complete every single quest without much of the problems.ġ) You can't just get only bug fixes: as often it happens with fan mods, it has a number of additions that might feel unpolished, wierd regarding to the game's setting, arguable gamedesign decisions like making parts of the game eaier or/and harder, so you are forced sometimes to change your tactics. Also some good tweaks like you can carry 99 potions in one cell, not just 20. Before it I was unable to even complete some of the quests, some were hard to complete due to several reasons like broken quests marks and etc. ![]()
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